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Forums › VALORANT PATCH NOTES 10.07 › Finding the cause of a distracting loop seam
I need an ambient cue to repeat while a player explores a small room. The repeat point is more noticeable than I expected during extended listening. I am unsure whether the problem is the edit or a texture near the ending. My initial test would change only the crossfade length at the boundary. The playback level and the rest of the cue would remain fixed. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about [url=https://sunomusicfix.top]remove suno artifacts[/url] came up during my search for another possible check. I have not tried the approach and would not assume it solves a seam. The priority is an unobtrusive repeat that preserves the mood of the room. Which checks would you make before changing the exported audio itself?